Vendôme by Kram/Weisshaar



Design Miami/Basel 08: Vendôme consists of a series of cast concrete objects, the forms of which were generated by a software programme and then selected and tweaked by designers Kram/Weisshaar.


The project was presented at Design Miami/Basel earlier this month by Kram/Weisshaar, who were one of four Designers of the Future commissioned to produce new work for the fair.


See our earlier story for more info and animations of the pieces.


See work by other Designers of the Future at Design Miami/Basel:

Max Lamb
Julia Lohmann


More info from Kram/Weisshaar:




Design Miami/Basel, the most prominent and substantive global forum for historic and contemporary limited-edition design, has named Clemens Weisshaar and Reed Kram as its 2008 Designers of the Future. On this occasion a comissioned piece of work will be exhibited at Design Miami/ Basel, which will take place in Basel, Switzerland from June 3 – 5, 2008.


Titled VENDÔME, this body of work takes a precondition of endless transformation as its point of departure. The designers parametrically generate a family of objects with different typologies including stools, pedestals and tables of different height.


VENDOÔME can be referred to as a logical continuation of their early and crucial project BREEDING TABLES (2003-05) in which Clemens Weisshaar and Reed Kram paradigmatically outlined their approach of intelligently intertwining product development and media design, while taking advantage of the newest technological possibilities.


The design of the VENDOÔME series is developed within and documented by a piece of software that generates an infinite number of proposals within a defined framework while flexibly reacting to changing parameters (as e.g. the height, width or depth of the object). The proposals are then singled out and fine-tuned by the designers using the software.


By the press of a button a selected geometry can be processed and the geometry for the casting mould is generated and passed on to numerically controlled machines.


By engaging custom programmed code the potential of an industrial process is exploited to produce unique copies - the final pieces are rotationally moulded using coloured self compacting fibre reinforced concrete.


VENDOÔME consists of 99 objects in total of which a selection is to be presented in an Installation in Basel accompanied by a film documenting the genesis and exodus of the project.


Posted on Sunday June 15th 2008 at 11:38 pm by . Copyright policy | Comments policy

  • edward

    The most interesting of the concrete/wool designs though I assume the wool is the reinforcement but I was unaware that fiber could reinforce concrete as in the way fiber glass reinforces plastic. And the objects could have been produced in any number of materials. Still I found these shapes vaguely reminiscent of Froebel’s Kindergarten Gifts, though more complex in their irregularity and a series in small scale could well provide the same purpose.
    Well done and it’s interesting to find designers using CNC.

  • Theo

    I’m rather enjoying the juxtaposition of their design, generated by a computer program; and their manufacture, three guys with a bucket and a funnel.

  • ambroise

    I just don’t get it.
    Nice shapes, forms, materials, colours and process but I cannot see the purpose.

  • This is called ‘abdication of creative responsibility’.

    Using a computer program to generate ‘random’ shapes is just lazy designing that looks ‘cool’. Every red blooded (male) design student doodles that one at some point when they’ve run out of other things to rip off.

    This is not advanced technology. They look like Tron props.

    Come on guys this the Emperor’s new (wool and concrete) clothes.

  • zuy

    fragtal design + mix of materials…i’m agree with Nope this is not advanced technology but it’s simple but not minimalist, no functional as art…it’s OK for Miami-Basel but not for Milan

  • zuy

    sorry it’s functionnal to put something or somebody as a cube of wood or a cube of concrete but with an unique shape
    see the story telling

  • musser

    I think this is beautiful. I can’t define why. But, it’s pleasing to me on a few levels… among them, the process of fabrication.

  • bald skull

    again with these…

  • bald skull

    ALSO, no mention of the WASTE from making 99 molds which only get used once and are then discarded… huh!

  • nyc

    From both a Design point of view and a digital technique point of view I find them a bit crude-

    Facetted monolithic blocks are not that difficult to develop in a parametric modeling system, and formally, I wish they were a bit more sensual, a bit more developed, a bit lighter, a bit heavier, even- it is like a rudimentary parametric acedemic example-

    It still speaks too much about programing and not enough about Art, even Design I think-

    That said, I think it is commendable that they are not building in plastic only (as so many digital technique practices do) and that they are using significant technological developments in their work-

    This project could be great if it were a bit more Erotic, more developed-
    Promising, though!

  • dan

    ugly and outdated

  • julius von waldstein

    I have seen these at Design Miami / Basel and this piece was the only actually outstanding thing in a surrounding that mostly focuses on disguisting glossyness.

  • longlegs

    wait.. julius von waldstein, you think glossyness is ‘disgusting’?

    On the other hand, good critique, nyc!
    For the record: I love the matte flavour of this project.