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	<title>Comments on: Tesselion by Skylar Tibbits</title>
	<atom:link href="http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/</link>
	<description>architecture and design magazine</description>
	<lastBuildDate>Sat, 21 Nov 2009 17:19:17 +0000</lastBuildDate>
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		<item>
		<title>By: Skylar Tibbits</title>
		<link>http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/comment-page-1/#comment-166512</link>
		<dc:creator>Skylar Tibbits</dc:creator>
		<pubDate>Fri, 15 Aug 2008 01:39:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/#comment-166512</guid>
		<description>Tesselion was done in collaboration with Marc Fornes (www.theverymany.net) and Adrienne Yancone.

All materials sponsored by Alliance Metals.

Full project details: www.tesselion.wordpress.com

Many thanks to Phildelphia University and all those that helped make it possible.</description>
		<content:encoded><![CDATA[<p>Tesselion was done in collaboration with Marc Fornes (www.theverymany.net) and Adrienne Yancone.</p>
<p>All materials sponsored by Alliance Metals.</p>
<p>Full project details: <a href="http://www.tesselion.wordpress.com" rel="nofollow">http://www.tesselion.wordpress.com</a></p>
<p>Many thanks to Phildelphia University and all those that helped make it possible.</p>
]]></content:encoded>
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	<item>
		<title>By: Tyson</title>
		<link>http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/comment-page-1/#comment-166478</link>
		<dc:creator>Tyson</dc:creator>
		<pubDate>Thu, 14 Aug 2008 23:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/#comment-166478</guid>
		<description>kids these days...

this guy is phenomenal. i think he&#039;s going all the way.

so young, soooo good</description>
		<content:encoded><![CDATA[<p>kids these days&#8230;</p>
<p>this guy is phenomenal. i think he&#8217;s going all the way.</p>
<p>so young, soooo good</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arthur C</title>
		<link>http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/comment-page-1/#comment-166281</link>
		<dc:creator>Arthur C</dc:creator>
		<pubDate>Thu, 14 Aug 2008 02:59:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/#comment-166281</guid>
		<description>Baroque is back since 15 years in architectural research. See Ocean North and all Performance-oriented Design and Morpho-Ecologies design.

Parametric building are going to be more an more common around. If the process is understood well, it can provide a nice alternative to eco-friendly sustainable architecture. Foster and Zaha Hadid have started already to use them.

And no &quot;the blob&quot; is over since 8 years...now it&#039;s a new generation of people that are building in the real world and not any more doing fancy images for websites.</description>
		<content:encoded><![CDATA[<p>Baroque is back since 15 years in architectural research. See Ocean North and all Performance-oriented Design and Morpho-Ecologies design.</p>
<p>Parametric building are going to be more an more common around. If the process is understood well, it can provide a nice alternative to eco-friendly sustainable architecture. Foster and Zaha Hadid have started already to use them.</p>
<p>And no &#8220;the blob&#8221; is over since 8 years&#8230;now it&#8217;s a new generation of people that are building in the real world and not any more doing fancy images for websites.</p>
]]></content:encoded>
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	<item>
		<title>By: Simon</title>
		<link>http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/comment-page-1/#comment-166251</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Thu, 14 Aug 2008 00:43:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/#comment-166251</guid>
		<description>to see the complete project plus process and drawings

http://tesselion.wordpress.com/

As a model maker I have to come up with solutions like this almost everyday. Unfortunately I can&#039;t afford the time to document the process, but envy anyone who can. I love work like this and and [C]space. Digital fabrication is just one step in making a screen shot reality. It is the open mindedness of your fabricator and tradesmen who want to share in this realisation that make projects like this so rewarding. Lets see more!</description>
		<content:encoded><![CDATA[<p>to see the complete project plus process and drawings</p>
<p><a href="http://tesselion.wordpress.com/" rel="nofollow">http://tesselion.wordpress.com/</a></p>
<p>As a model maker I have to come up with solutions like this almost everyday. Unfortunately I can&#8217;t afford the time to document the process, but envy anyone who can. I love work like this and and [C]space. Digital fabrication is just one step in making a screen shot reality. It is the open mindedness of your fabricator and tradesmen who want to share in this realisation that make projects like this so rewarding. Lets see more!</p>
]]></content:encoded>
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	<item>
		<title>By: Rockstar</title>
		<link>http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/comment-page-1/#comment-166239</link>
		<dc:creator>Rockstar</dc:creator>
		<pubDate>Wed, 13 Aug 2008 23:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/#comment-166239</guid>
		<description>It should go straight to MoMa!</description>
		<content:encoded><![CDATA[<p>It should go straight to MoMa!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bald skull</title>
		<link>http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/comment-page-1/#comment-166227</link>
		<dc:creator>bald skull</dc:creator>
		<pubDate>Wed, 13 Aug 2008 22:50:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/#comment-166227</guid>
		<description>more info here : http://sjet.wordpress.com/</description>
		<content:encoded><![CDATA[<p>more info here : <a href="http://sjet.wordpress.com/" rel="nofollow">http://sjet.wordpress.com/</a></p>
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	<item>
		<title>By: Mark</title>
		<link>http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/comment-page-1/#comment-166201</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 13 Aug 2008 20:42:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/#comment-166201</guid>
		<description>Great work and an interesting solution to the material constraints.</description>
		<content:encoded><![CDATA[<p>Great work and an interesting solution to the material constraints.</p>
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	</item>
	<item>
		<title>By: Michael</title>
		<link>http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/comment-page-1/#comment-166186</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Wed, 13 Aug 2008 19:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/#comment-166186</guid>
		<description>One:
If you want full appreciation, you will need to go experience the space this solution provides. Otherwise, how and artist documents a project is completely up to them. I do not think drawings are necessary in this case for you to fully understand the object. And heath: there really aren&#039;t shop drawings for some of these digitally fabricated projects. The interesting part in my opinion that gets neglected to be documented is the construction of these objects. Whether that&#039;s a screen shot of the 3D model, the cutting, or the assembly; I would love to see some of those with the final shots. Now if we could only convince more people to give up their initial sketches...
I enjoy seeing these projects and only hope that people see them on here and other design websites for inspiration or ways to refine them.
Nice work!</description>
		<content:encoded><![CDATA[<p>One:<br />
If you want full appreciation, you will need to go experience the space this solution provides. Otherwise, how and artist documents a project is completely up to them. I do not think drawings are necessary in this case for you to fully understand the object. And heath: there really aren&#8217;t shop drawings for some of these digitally fabricated projects. The interesting part in my opinion that gets neglected to be documented is the construction of these objects. Whether that&#8217;s a screen shot of the 3D model, the cutting, or the assembly; I would love to see some of those with the final shots. Now if we could only convince more people to give up their initial sketches&#8230;<br />
I enjoy seeing these projects and only hope that people see them on here and other design websites for inspiration or ways to refine them.<br />
Nice work!</p>
]]></content:encoded>
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		<title>By: edward</title>
		<link>http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/comment-page-1/#comment-166163</link>
		<dc:creator>edward</dc:creator>
		<pubDate>Wed, 13 Aug 2008 18:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/#comment-166163</guid>
		<description>As a design exercise it&#039;s harmless enough. But creating scaleless , amorphous, undifferentiated blobs with it is depressing.  Its all about the media image, branding and frivolity.  Fie!</description>
		<content:encoded><![CDATA[<p>As a design exercise it&#8217;s harmless enough. But creating scaleless , amorphous, undifferentiated blobs with it is depressing.  Its all about the media image, branding and frivolity.  Fie!</p>
]]></content:encoded>
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	<item>
		<title>By: ujo</title>
		<link>http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/comment-page-1/#comment-166153</link>
		<dc:creator>ujo</dc:creator>
		<pubDate>Wed, 13 Aug 2008 17:27:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/2008/08/13/tesselion-by-skylar-tibbits/#comment-166153</guid>
		<description>looks like a huge, marvelous card trick.</description>
		<content:encoded><![CDATA[<p>looks like a huge, marvelous card trick.</p>
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