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	<title>Comments on: Object of Sound by NOCC</title>
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	<link>http://www.dezeen.com/2009/07/27/object-of-sound-by-nocc/</link>
	<description>architecture and design magazine</description>
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		<title>By: asdfghjkl</title>
		<link>http://www.dezeen.com/2009/07/27/object-of-sound-by-nocc/comment-page-1/#comment-299632</link>
		<dc:creator>asdfghjkl</dc:creator>
		<pubDate>Sat, 01 Aug 2009 20:58:42 +0000</pubDate>
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		<description>John - I didn&#039;t say Minimalism is not conceptual. 

The concept of Minimalsim (as put forwards by the Minimalists) was the possibility of the object and the subject being one - and nothing more than that. 

The techniques used to create artworks attempted as far as possible to remove the hand of the artist - such as the work of Judd, LeWitt, Andre. Right or wrong it was an attempt at &#039;no design&#039; - which has parrallels with the idea of relinquishing one&#039;s creativity to data or another system as seen in the work above.

So, yes - indeed, one does have to study art history a bit more. 
Could I suggest you start with Wikipedia?</description>
		<content:encoded><![CDATA[<p>John &#8211; I didn&#8217;t say Minimalism is not conceptual. </p>
<p>The concept of Minimalsim (as put forwards by the Minimalists) was the possibility of the object and the subject being one &#8211; and nothing more than that. </p>
<p>The techniques used to create artworks attempted as far as possible to remove the hand of the artist &#8211; such as the work of Judd, LeWitt, Andre. Right or wrong it was an attempt at &#8216;no design&#8217; &#8211; which has parrallels with the idea of relinquishing one&#8217;s creativity to data or another system as seen in the work above.</p>
<p>So, yes &#8211; indeed, one does have to study art history a bit more.<br />
Could I suggest you start with Wikipedia?</p>
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	<item>
		<title>By: John</title>
		<link>http://www.dezeen.com/2009/07/27/object-of-sound-by-nocc/comment-page-1/#comment-298922</link>
		<dc:creator>John</dc:creator>
		<pubDate>Thu, 30 Jul 2009 15:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/2009/07/27/object-of-sound-by-nocc/#comment-298922</guid>
		<description>asdfghjkl  Funny to say that Minimal art is not conceptual as Minimalism is a movement born from the conceptual movement. Have to study art history a bit more...</description>
		<content:encoded><![CDATA[<p>asdfghjkl  Funny to say that Minimal art is not conceptual as Minimalism is a movement born from the conceptual movement. Have to study art history a bit more&#8230;</p>
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	<item>
		<title>By: asdfghjkl</title>
		<link>http://www.dezeen.com/2009/07/27/object-of-sound-by-nocc/comment-page-1/#comment-298894</link>
		<dc:creator>asdfghjkl</dc:creator>
		<pubDate>Thu, 30 Jul 2009 13:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/2009/07/27/object-of-sound-by-nocc/#comment-298894</guid>
		<description>Hate to be the hater... but B said it...

&#039;Data driven design&#039;  -  why not just design something?

... is the choice to release control over form to a system a technique in the same that sanding removes the human hand?  When I see well sanded furniture I think &#039;I would rather be spending time making something new than spending time sanding.&#039;

Sound waves are also not jagged unless interpretted in low resolution  - the &#039;design&#039; element here is choosing which portion of the &#039;sound wave&#039; looks nice - which they do!  I feel if the goal is to create nice forms, just go ahead and make them, no need for all the conceptualish stuff. 
Be proud of your human hand and your human mind! 
Or head in the other direction and become a minimalist (in the Judd sense).</description>
		<content:encoded><![CDATA[<p>Hate to be the hater&#8230; but B said it&#8230;</p>
<p>&#8216;Data driven design&#8217;  &#8211;  why not just design something?</p>
<p>&#8230; is the choice to release control over form to a system a technique in the same that sanding removes the human hand?  When I see well sanded furniture I think &#8216;I would rather be spending time making something new than spending time sanding.&#8217;</p>
<p>Sound waves are also not jagged unless interpretted in low resolution  &#8211; the &#8216;design&#8217; element here is choosing which portion of the &#8216;sound wave&#8217; looks nice &#8211; which they do!  I feel if the goal is to create nice forms, just go ahead and make them, no need for all the conceptualish stuff.<br />
Be proud of your human hand and your human mind!<br />
Or head in the other direction and become a minimalist (in the Judd sense).</p>
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	<item>
		<title>By: Brian</title>
		<link>http://www.dezeen.com/2009/07/27/object-of-sound-by-nocc/comment-page-1/#comment-298314</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Wed, 29 Jul 2009 07:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/2009/07/27/object-of-sound-by-nocc/#comment-298314</guid>
		<description>Dude,

I did-id, like, six years ago for my MA Industrial Design Thesis &quot;The sound that products make&quot;.  I also helped my friend at teh RCA Design Products do this as well in 2005.  

I found, like B said, it was &#039;too easy&#039; in terms of the context of sound and products.

These are nice ideas to be produced, though... hats off to them!</description>
		<content:encoded><![CDATA[<p>Dude,</p>
<p>I did-id, like, six years ago for my MA Industrial Design Thesis &#8220;The sound that products make&#8221;.  I also helped my friend at teh RCA Design Products do this as well in 2005.  </p>
<p>I found, like B said, it was &#8216;too easy&#8217; in terms of the context of sound and products.</p>
<p>These are nice ideas to be produced, though&#8230; hats off to them!</p>
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	<item>
		<title>By: B</title>
		<link>http://www.dezeen.com/2009/07/27/object-of-sound-by-nocc/comment-page-1/#comment-298125</link>
		<dc:creator>B</dc:creator>
		<pubDate>Tue, 28 Jul 2009 15:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/2009/07/27/object-of-sound-by-nocc/#comment-298125</guid>
		<description>design trick # 32 from the book of &quot;how to make design these days&quot;
don&#039;t design yourself, let numbers do it
take any relevant or irrelevant graph and apply it to furniture, architecture or whatever.
popular by architects in the late 90&#039;s and early 2000..now also seen in furniture</description>
		<content:encoded><![CDATA[<p>design trick # 32 from the book of &#8220;how to make design these days&#8221;<br />
don&#8217;t design yourself, let numbers do it<br />
take any relevant or irrelevant graph and apply it to furniture, architecture or whatever.<br />
popular by architects in the late 90&#8242;s and early 2000..now also seen in furniture</p>
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