<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Playtime by Ludovic Renson</title>
	<atom:link href="http://www.dezeen.com/2010/03/11/playtime-by-ludovic-renson-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dezeen.com/2010/03/11/playtime-by-ludovic-renson-2/</link>
	<description>architecture and design magazine</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:21:52 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
	<item>
		<title>By: asdfghjkl</title>
		<link>http://www.dezeen.com/2010/03/11/playtime-by-ludovic-renson-2/comment-page-1/#comment-395532</link>
		<dc:creator>asdfghjkl</dc:creator>
		<pubDate>Mon, 15 Mar 2010 22:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/?p=69054#comment-395532</guid>
		<description>oh - and I&#039;ve always thought the problem was that designers today make things that look like renderings. Not the other way round. I find it all pretty soulless.</description>
		<content:encoded><![CDATA[<p>oh &#8211; and I&#8217;ve always thought the problem was that designers today make things that look like renderings. Not the other way round. I find it all pretty soulless.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: asdfghjkl</title>
		<link>http://www.dezeen.com/2010/03/11/playtime-by-ludovic-renson-2/comment-page-1/#comment-394183</link>
		<dc:creator>asdfghjkl</dc:creator>
		<pubDate>Sun, 14 Mar 2010 13:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/?p=69054#comment-394183</guid>
		<description>The case against rendered images is a bit weird. 

I don&#039;t really care if it&#039;s a real image or not - I&#039;m really just looking at Dezeen to see some ideas - I don&#039;t care if it&#039;s in production. This is not  a competition. I always assume things in real life look a little worse than a rendering anyway. I&#039;m here for inspiration - not to check everyone is playing by the rules. 

The thing that surprises me is - why designers would want to release their top idea as just a rendering? This gives all of the rip off people time to rip off their work before the idea gets into production.</description>
		<content:encoded><![CDATA[<p>The case against rendered images is a bit weird. </p>
<p>I don&#8217;t really care if it&#8217;s a real image or not &#8211; I&#8217;m really just looking at Dezeen to see some ideas &#8211; I don&#8217;t care if it&#8217;s in production. This is not  a competition. I always assume things in real life look a little worse than a rendering anyway. I&#8217;m here for inspiration &#8211; not to check everyone is playing by the rules. </p>
<p>The thing that surprises me is &#8211; why designers would want to release their top idea as just a rendering? This gives all of the rip off people time to rip off their work before the idea gets into production.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Romain</title>
		<link>http://www.dezeen.com/2010/03/11/playtime-by-ludovic-renson-2/comment-page-1/#comment-393715</link>
		<dc:creator>Romain</dc:creator>
		<pubDate>Sat, 13 Mar 2010 19:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/?p=69054#comment-393715</guid>
		<description>The bouroullec brothers have experimented with Kvadrat and got some interesting results. I&#039;d certainly understand if the coloring process was &quot;skipped&quot; for the sake of &quot;affordable design&quot;.

I however have a few doubts about the deign itself. Mainly the use of textile in an environment that should exclude all manners of dusts and mites. Cleaning could be a major issue, i&#039;ve never seen people more glad to make a joyful mess than children. 

As for renderings, why forgo such tools as Catia and Solidworks ? The whole &quot;shapes in a blank space&quot; that 3D Studio allows are intellectually unsatisfying. Whereas the former programs give you a precise indication of how the final product will behave under stress. 

Give us structures and cross sections. Tell us how you managed to get your cupboards to &quot;float&quot;. 

Enfin, un beau dessin vaudra toujours plus qu&#039;un rendu, beaucoup trop impersonnel. J&#039;aime la façon dont vous essayez d&#039;organiser l&#039;espace; beaucoup de rangements et un univers doux et calfeutré sont certainement louables.   Mais je crains que le résultat final réponde plus aux fantasmes de parents fortunés qu&#039;aux aspirations de gosses en mal d&#039;activité. Vous êtes en concurrence directe avec l&#039;ordinateur et la télévision. Réagissez !  

Good Luck !</description>
		<content:encoded><![CDATA[<p>The bouroullec brothers have experimented with Kvadrat and got some interesting results. I&#8217;d certainly understand if the coloring process was &#8220;skipped&#8221; for the sake of &#8220;affordable design&#8221;.</p>
<p>I however have a few doubts about the deign itself. Mainly the use of textile in an environment that should exclude all manners of dusts and mites. Cleaning could be a major issue, i&#8217;ve never seen people more glad to make a joyful mess than children. </p>
<p>As for renderings, why forgo such tools as Catia and Solidworks ? The whole &#8220;shapes in a blank space&#8221; that 3D Studio allows are intellectually unsatisfying. Whereas the former programs give you a precise indication of how the final product will behave under stress. </p>
<p>Give us structures and cross sections. Tell us how you managed to get your cupboards to &#8220;float&#8221;. </p>
<p>Enfin, un beau dessin vaudra toujours plus qu&#8217;un rendu, beaucoup trop impersonnel. J&#8217;aime la façon dont vous essayez d&#8217;organiser l&#8217;espace; beaucoup de rangements et un univers doux et calfeutré sont certainement louables.   Mais je crains que le résultat final réponde plus aux fantasmes de parents fortunés qu&#8217;aux aspirations de gosses en mal d&#8217;activité. Vous êtes en concurrence directe avec l&#8217;ordinateur et la télévision. Réagissez !  </p>
<p>Good Luck !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: corycov</title>
		<link>http://www.dezeen.com/2010/03/11/playtime-by-ludovic-renson-2/comment-page-1/#comment-393693</link>
		<dc:creator>corycov</dc:creator>
		<pubDate>Sat, 13 Mar 2010 18:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/?p=69054#comment-393693</guid>
		<description>I don&#039;t really understand all the critical conversation with regards to renderings.  Would you apply the same harshness to photographs of scale models of products or architecture? These are the tools designers use to determine how to to move forward with a &quot;real&quot; design, or not.  Haven&#039;t there been shows in renowned museums of unbuilt work by famous architects and designers? Are these not valid? As a designer who has virtually no budget to produce physical prototypes of my own designs, I use virtual and physical models to explore my my thoughts and validate their worthiness.  I would hope that I could turn to my peers to look at these models and help with constructive criticism or comments, not shoot them down because they are &quot;floating in space&quot;.  If a design is valid, and even many of those that are not, the designer will figure out a way to make it real.  As roel said, it&#039;s all about the ideas isn&#039;t it? It is.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t really understand all the critical conversation with regards to renderings.  Would you apply the same harshness to photographs of scale models of products or architecture? These are the tools designers use to determine how to to move forward with a &#8220;real&#8221; design, or not.  Haven&#8217;t there been shows in renowned museums of unbuilt work by famous architects and designers? Are these not valid? As a designer who has virtually no budget to produce physical prototypes of my own designs, I use virtual and physical models to explore my my thoughts and validate their worthiness.  I would hope that I could turn to my peers to look at these models and help with constructive criticism or comments, not shoot them down because they are &#8220;floating in space&#8221;.  If a design is valid, and even many of those that are not, the designer will figure out a way to make it real.  As roel said, it&#8217;s all about the ideas isn&#8217;t it? It is.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fred</title>
		<link>http://www.dezeen.com/2010/03/11/playtime-by-ludovic-renson-2/comment-page-1/#comment-392948</link>
		<dc:creator>Fred</dc:creator>
		<pubDate>Fri, 12 Mar 2010 12:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.dezeen.com/?p=69054#comment-392948</guid>
		<description>Like I said, renderings are part of the process, not the finality as is too often the case.

I am glad to read that the designer has started the prototyping and would be very interested in seeing some pictures of that process, if it is okay with everyone, unless all you really want to see are pretty pictures. 

cheers.</description>
		<content:encoded><![CDATA[<p>Like I said, renderings are part of the process, not the finality as is too often the case.</p>
<p>I am glad to read that the designer has started the prototyping and would be very interested in seeing some pictures of that process, if it is okay with everyone, unless all you really want to see are pretty pictures. </p>
<p>cheers.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
