The Golden Age: Somewhere
by Paul Nicholls


In this movie by Paul Nicholls of architectural animation studio Factory Fifteen, the world is conceptualised as a series of virtual interfaces, where people visit places and meet each other without leaving the room. Going to a party? You'll need the IP address. Want to go to the park? Just download a template and build it.

Called Somewhere, the film is the follow-up to Nicholls' award-winning movie The Simulation. You can see all the movies we've featured by Factory Fifteen here.

Here’s some information from Factory Fifteen:

Golden Age - Somewhere

Within 'Somewhere' we are transported to a time where the boundaries between what is real and what is simulated are blurred. We live online and download places to relax, parks and shopping malls. We can even interact with our friends as if they were in the same room with simulated tele-presence. Everyone is connected and immersed in nanorobotic replications of any kind of object or furnishings, downloadable on credit based systems. Distance and time become as alien as the 'offline' The local becomes the global and the global becomes the local. Consumer based capitalism has changed forever. A truly 'glocolised' world. The singularity is near.

The film places us into this vision, observing an average inhabitant within the ever changing environment of the latest SimuHouse. From a painting to a park and from a telephone call to a shopping mall. That is until there is a leek in the system and everything malfunctions. The film concludes with the house being forced to reset, giving the character and viewer a stark reminder that nothing is 'real' even her dog, which re-materializes in front of her.

Directed By: Factory Fifteen
3D, 2D, Tracking, Post Production, Compositing, Camera Work: Factory Fifteen
Cast: Indre Balestuta, Iffy
Sound Design: Jesse Rope
Narration: Robert Leaf
Greek Vocal Talent: Lia Loanniti
Serbian Vocal Talent: Mina Micevic
Store Voice: Guillaume Nyssens
System Voice: Anita Shim
Music By: Kourosh Dini, Twighlight Archive, Pete Berwick

  • Quinton

    This is just fantabulous… what a lovely array of magical imagery you have provided us with here.

  • Tom

    Why are you pushing Factory Fifteen so much? Sure they produce amazing visuals but the actual content I personally don't feel is at the same level; this one just seems to be a further development of the holodecks in Star Trek and the Augmented (hyper)reality project done a few years ago another ex-Bartlett student…

    Frankly if it wasn't for the undeserved silver medal by one of the other founders of Factory fifteen, then this would be just another project within the ever growing mound of theoretical Archi-fiction.

    • Why so angry? We make work which interests us, we don't decide who wins what, or pigeon hole ourselves into architectural or animation boxes.

      • Tom

        I just feel it's all style and no substance, some more back ground information would have helped, me thinks. I didn't pigeon hole you and I agree you should create work which interests you…


        • Here is the link to the project on our site which might give a little more project 'substance'

          I feel that the discussion between how we use technology to experience the world is an ever growing and more relevant discussion which people should be talking about more. Take black mirror for example on channel 4 and now on 4od. The second episode is very similar to my film.

          Also remember that this was a project over 2 months with just me and 1 computer. There is only so much one can do. Here at factory fifteen however, we are many and our projects are growing. Stay tuned.

  • A possible explanation for the Fermi paradox: we have yet to detect signs of advanced alien intelligences, because they are too busy being immersed in techno-dream worlds that they care not about what happens outside their simulations –including their star that is slowly turning Nova.

    I also have no doubt that if humans ever find the key to immortality, they would go to great lengths in order to avoid leaving the safety of their homes –lest they risk the dangers of going outside. The more years you get to live, the duller your days turn.