
London architect Daniel Widrig has collaborated with fashion designer Iris van Herpen and digital manufacturers .MGX by Materialise to create a collection of digitally printed clothing.

Called Escapism, the project is a development of an earlier collaboration between the designers (see our earlier story), to make more lightweight and flexible 3D printed dresses.

The collection was presented at Paris Fashion Week.

Photographs are by Michel Zoeter.

Above: headdress is by Stephen Jones
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Above: shoes are by United Nude
The following information is from Widrig:
Escapism is a continuation of the collaboration between London based architect Daniel Widrig and dutch fashion designer Iris van Herpen.

The project started with Crystallization, the first fashion collection ever featuring 3d printed dresses. Crystallization was launched at the Amsterdam Fashion Week in 2010.

Escapism attempted to further investigate possibilities and potentiality of advanced digital design techniques and computer aided manufacturing in the realm of haute couture fashion design.

Above: shoes are by United Nude
Based on earlier experiences made with digitally manufactured dresses, Escapism pushes the limits of 3D printing in order to increase the wearability of the pieces.

The dresses are composed of clusters of fiber-like elements with minimized diameters. The fineness of the printed lines of the fabric makes the overall objects lightweight, flexible and allows for an economic production.

Above: shoes are by United Nude
The geometric concept further allowed the designers to create larger objects without comprimising wearability and the model’s mobility on the catwalk.

The collection was produced in collaboration with New York based label .MGX by Materialise via selective laser sintering (SLS) in Polyamide.
Escapism was first presented at the Paris Fashion Week earlier this year.

See also:
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| Crystallization by Iris van Herpen and Daniel Widrig | Snake&Molting legwear by Camille Cortet | Shell by Julia Krantz |




amazing pieces of sculpture!
It's obviously good work, but i fear the story would be just as interesting if they had made basic t-shirts.
Why is it that the majority of designers are emerging with the same formal language and rhetoric when using "advanced digital design techiques" and 3d printing?
Surely the whole point is that there are meant to be fewer constraints.
As a piece of fashion the work looks like made with very little feeling for the material and the body. Body and work rarely seem particularly happy with eachother and never manage to enhance.
As an architectural sculpture it is quite interesting. It could use a bit less symmetric to my taste.
Amazing Daniel !
Reminded me of Skin + Bones expo at Somerset House.
i think it's the right decision to not try too hard on the fashion design side. if they did it would detract attention from the material itself. the point is to make wild forms that show the abilities of the material, not so much the abilities of the designer
it's simple to make the forms more sympathetic to the body later
Can't see the point of the digital exercise.
I wonder who their modeler is….(for the 3d forms…. not the girsl….)
The tendency to escape from daily reality or routine by indulging in daydreaming, fantasy, or entertainment. escapism…………Amazing designs , love it.
As with that kind of architecture you can se that is no feeling.
It's looks really steef and i have seen a lot more intresting fashioncloths sculpture before. Good computerskills, but otherwise I can not see the point.
The point is that fashion has been made the same way since the industrial revolution – by the hands of generally underpaid and overworked people. If this is part of the future of fashion the forms need to capture the imagination of both designer and consumer/viewer. It is not about wearability at this stage – its about imagination and possibilities in an industry that is largely unchanged for 100 years.
JUN NAKAO, sewing the invisible.