Young Serbian architect and 3D artist Milan Stevanović created these convincingly photo-realistic renderings of an imaginary Scandinavian interior furnished with favourite design pieces he found on the internet.
Stevanović, who says he has "a soft spot for Scandinavian architecture and lifestyle," created the images in his spare time, using 3ds Max to model the furniture and cloth simulations created in Marvelous Designer.
Creating an all-white interior with a Scandinavian theme, he experimented with different lighting setups and moods to see how they would affect the space and materials.
"Most of the furniture pieces caught my attention while browsing different design websites, and in my personal opinion are great examples of a fresh new furniture design," Stevanović told Dezeen. "My intent was to create clean and bright interior design, and group all of these furniture pieces together."
Pieces in the room include the Haluz rocking chair by Czech designer Tomáš Vacek and the Slap cabinet by Italian studio Whatwelike To Design, which Stevanović "modified a little bit so it fits better to my needs."
Stevanović designed the pallett-based sofa himself and added three coffee tables: Vitra’s Eames Occasional Table LTR, by the rocking chair, the Rolf Benz 8480 coffee table by the sofa and Normann Copenhagen Tablo table.
"As for the wood/wire floor lamp, I stumbled on it on the internet, but unfortunately I couldn’t find the name of the designer," says Stevanović, who has added an artwork by his brother, Jovan Stevanović, leading against the wall in the left corner of the room.
Furniture was modelled with simple poly-modelling techniques, Stevanović says, using the Cloth modifier for sofa and the MassFX modifier for the Haluz rocking chair.
"It is a fantasy," Stevanović said of the project. "Most of [the items] I modelled from scratch; others, like books, tulips and that kind of stuff I find online. Some of them are free some of them you can buy."
Earlier this month we published an interview with visualisation guru Peter Guthrie, who said that computer renderings were "becoming indistinguishable from reality."
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