Set in a dark empty room, the presentation consisted of 28 holograms of different models that were beamed into the room using more than a hundred simultaneously running cameras.
Styled to resemble Monster High dolls, they donned prosthetic fangs, gills and pointed ears alongside bright blue and pink body paint, blurring the line between fantasy and reality.
Some of the looped, moving projections showed the models pointing or laughing at the audience, while others appeared to be electrocuted or blow bubbles from their mouths.
"The performances were so engaging that many who attended lingered longer than they might have for a conventional fashion show," one reporter wrote.
The event took place in real life in front of a real audience, but the actual presentation of the garments was entirely digital, which according to Maisie Wilen makes it the "first-ever all-holographic fashion show".
Each projection showcased a look from the brand's latest collection, spanning iridescent vinyl trenchcoats, matt silver sequin flares and skintight catsuits with op-art prints.
"I wanted to delve into what could prompt the viewer to question their reality," co-founder Maisie Schloss told Vogue. "The clothes have optical illusions, and we use a lot of textiles with visual effects."
The holograms were created in collaboration with Yahoo using the web company's volumetric video technology, which involved surrounding each of the models with 106 separate cameras and capturing them in ultra-high 6K resolution from all directions at the same time.
Unlike in 360-degree videos, where multiple cameras face outward from a central rig to capture a flat image of their surroundings, this footage helps to create a kind of 3D model that can then be projected onto a wall to create the impression of a real, larger-than-life person.
"You get to zoom in on them, beam them into your space to walk around them," Schloss told Vogue. "It's a level of engagement that we haven't had with the live show previously."
In the last year, brands from Gucci to Balenciaga have moved beyond just virtual set dressing to creating entire virtual garments, which can only be worn in AR or in the growing network of virtual worlds known as the metaverse.
Elsewhere at New York Fashion Week, designer Jonathan Simkhai presented his latest collection in the online world of Second Life this month and made the clothes available as virtual wearables for players to purchase before ever showing their physical counterparts.
All imagery is courtesy of Yahoo.