Made by Humans
by Universal Everything

| 3 comments

UK studio Universal Everything motion-captured a dancer to make this animation, which is projected onto the world's highest-resolution screen (+ movie).

"We choreographed a contemporary dancer in a motion capture studio," Universal Everything founder Matt Pyke told Dezeen. "We then transformed the motion capture data into a digital sculpture, formed from the trails of human movement."

Made by Humans by Universal Everything

The hundreds of white light points that form the dancing figure become strands that glow yellow, then red, before solidifying into blue as the dancer moves across the screen.

Universal Everything produced animations at a highly detailed 16K resolution for the 25-metre-wide by four-metre-high screen in the Hyundai Vision Hall, located at the South Korean motor group's Seoul campus.

Made by Humans by Universal Everything

"The film was produced at such a high resolution to achieve a life-sized dancer moving through the space," said Pyke.

The studio and various collaborators created 18 short films for the hall to turn it into "a space that inspires leaders, engineers, scientists, workers and designers to learn, rethink, and collaborate."

Made by Humans by Universal Everything

More digital installations on Dezeen include Arik Levy's interactive screen that uses visitors' movements to mutate computer-generated crystals and a wall of digital animals that distract children on their way to surgery.

See all our stories about installations »

  • yom
  • http://www.universaleverything.com Universal Everything

    Great debate above. We agree 100%.

    To clarify, our work exploring motion capture was developed from a process we created 4 years ago in 2009, first published for a video art series commissioned by AOL : https://vimeo.com/47930105

  • Airborne

    Come on guys. One cannot claim artistic ownership of something that is created with of-the-shelf software and motion capture data of a real dancer. For the render result only some parameters of the animation trails need to be adjusted, et voila. It is a technical trick, not much more than that. However the result is mesmerising and one can admire the visualisation which looks a little different than what I have seen before. Nice work.