Northern Europe Migrants Organisation
by Felix de Montesquiou and Hugo Kaici

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Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

Architecture students Felix de Montesquiou and Hugo Kaici have designed the headquarters for a conceptual company that would help customers migrate illegally from Europe to the UK.

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

Located near the port of Calais in northern France, the N.E.M.O (Northern Europe Migrants Organisation) building would be disguised as a bunker dating from the Second World War.

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

You can book a ticket for the crossing, with optional extras including fake passports and onboard English lessons, using the project website.

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

The pair created the project while studying at the Ecole Speciale d'Architecture in Paris.

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

Here are some more details from de Montesquiou and Kaici:


N.E.M.O. is an entreprise that enables people to illegaly migrate to the United Kingdom.

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

We propose to design the locus of the organisation, within the architectural vocabulary of the WW2 bunker to camouflage the real function of this secret base.

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

Located near the city of Calais, where most of the migrants end-up, the facilities are only 42km away from the British coast.

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

Northern Europe Migrants Organisation by Felix de Montesquiou and Hugo Kaici

  • http://www.facebook.com/people/Richard-Foo/670067292 Richard Foo

    Love the dark humour of it. However, in the sense of a real use of such a building, I do agree with @nofelix , why need a building at all. Say, if they really need a building,this design doesn't even bother to put a 'fake front', say a dilapidated hut or a light house, to blend into the surrounding but instead, such a monumental and proud structure as if it's hungry for attention. Does it really help illegal immigrants or to flag them to the migration custom? Should they at least create a program to cater for a more discreet front? Perhaps they should watch more movies.

    All in all, nice try.

  • rgctobin

    This is rubbish, I'm disappointed to see Dezeen publishing it. Illegal crime syndicates wouldn't need or want architecture because the associated bureaucracy would expose their operations. Aside from that, a lot of the 3D renders here look like screenshots from a first person shooter video game.

    • clou

      Yes, I agree. The video game look is popular among students. Rendering, like design, requires restraint. The ability to make every surface sexy and every lighting effect dramatic does not mean you go ahead and do it. This look works for these shooter games because the game wants you to continually be drawn in so there's a need to fabricate a world that is interesting at every turn. The effect is like that of a maze. Design, however, can and should intensify in places and recess in others allowing for true engagement and integration within the flow of experience. Video game renderings like these are not extensions of our everyday life but remain isolated in game space.

  • http://www.cpk-web.com jbcfrance

    Amazing project! The website is awesome, I love the way you can book online an electronic ticket!

  • Robert

    These guys are amazingly talented. Ok, this is not architecture proper, it's an exercise. But how creative and professionnal !

    • http://twitter.com/nofelix @nofelix

      If it's not architecture, then what use are their talents? Maybe they should go become web designers or event coordinators and leave architecture alone.

  • Nicholas

    History does not teach fatalism. There are moments when the will of a handful of free men breaks through determinism and opens up new roads.
    – Charles de Gaulle

  • Doomguy!

    Good for exporting as a Doom WAD! ;)

  • http://timacha.com charlotte

    i really like this project. Especially the way it is narrated with this serie of beautiful images. I although think approaching this very political issue with irony and humour is very smart.

  • Alberto Stylato

    I've been looking at the website again, and I must say, I really had the impression to be invovled in something real. Very impressive. I hope I'll be able to follow you're next projects guys!
    A.

  • http://twitter.com/nofelix @nofelix

    seriously confused by the amount of positive comments towards this project. come on. oversexed renders and a rebellious narrative is not architecture.

  • florence

    I am very impressed by this project, the level some young architects have today is amazing.
    this is so innovative, i think we will be so suprised in the next years to come.

  • tony l

    not a real project…

  • RDEAM

    I cant believe the good comments this has received, i feel like you were all in cahoots to write sarcastically, It all looks like screenshots from halflife or some other nerd thing

  • oldschool

    no different than the walking buildings of archizoom from the 60's… I'd like to have these guys actually post something they've built, as the complexities of reality are much more interesting than designing in model space.

  • Alberto Stylato

    Fresh air, fresh air… I'm glad to see deezer publishing this kind of project. This is a weird and exiting project. Architecture is not only about designing buildings, it is about creating a new possibilities, even if they are only virtual. The scenario here really helps to enrich this virtual building with a virtual life. This is something else than boring practical architecture.

  • Mario De Vries

    This is not actually a project everyone could have done. It's very conceptual and original regarding all other projects published on dezeen.
    And to reply to your statement about the pricetag to cross the channel; this whole project is a conceptual protest against European immigration policy's. It's absolutely not a question wether you're willing to pay €250. So that statement is irrelevant I think.
    And last but not least; it doesn't have to look exactly like a WW2 bunker. It appeals to the imagination of people, and thats enough. What would have been the value if they copy-pasted a WW2 bunker?

  • David

    Can you please tell everyone what is "real" in your mind? They're using architecture to focus on a relevant issue. The narrative, and design reflect well off one-another. Every project requires a degree of belief on the client's part, and the graphics must always be presented in a way that sells him/ her on the idea, or it fails to every become a reality…how is this any different than how we typical present an idea to clients? Great designers think outside the box.